![]() ![]() These modules have a general concept of "use it or lose it". After they have been on the map for even longer (default: 3 months), they collapse upon themselves, never to be reanimated. So, how does this script prevent that? With this script running, all undead that have been on the map for a time (default: 1 month) start to gradually decay, losing strength, speed, and toughness. Then those reanimate as well, and next thing you know, you have 300+ undead roaming the caverns and destroying your FPS. Then every previously living thing reanimates. What is an undead cascade? An undead cascade is when a forgotten beast kills a (living) troglodyte, then the now reanimated troglodyte kills the forgotten beast, then they both proceed to kill every living thing in the cavern. It mostly helps prevent undead cascades in the caverns. This was the original script, and probably has the least impact on vanilla gameplay. Fully modular, you can pick and choose which scripts you want or don't want. Some of the scripts alter gameplay, potentially significantly, but none of them hinder gameplay as much as single digit FPS does. Collection of dfhack scripts that are somewhere between a "mod" and a "fps booster". ![]()
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